#include "jeu1.h"

void Jeu1::creerListe() {
    lid=glGenLists(1);
    glNewList(lid, GL_COMPILE);
    glBegin(GL_TRIANGLES);
        glNormal3d(8, 8, -1.1);
        glVertex3d(0.050029, 0.05003, -0.2);
        glVertex3d(0.05003, 1.949971, -0.2);
        glVertex3d(1.949971, 1.949971, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(0.050029, 0.05003, -0.2);
        glVertex3d(1.949971, 1.949971, -0.2);
        glVertex3d(1.949971, 0.050029, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(0.050029, 4.05003, -0.2);
        glVertex3d(0.05003, 5.949971, -0.2);
        glVertex3d(1.949971, 5.949971, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(0.050029, 4.05003, -0.2);
        glVertex3d(1.949971, 5.949971, -0.2);
        glVertex3d(1.949971, 4.050029, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(0.050029, 8.05003, -0.2);
        glVertex3d(0.05003, 9.949971, -0.2);
        glVertex3d(1.949971, 9.94997, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(0.050029, 8.05003, -0.2);
        glVertex3d(1.949971, 9.94997, -0.2);
        glVertex3d(1.949971, 8.05003, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(0.050029, 12.05003, -0.2);
        glVertex3d(0.05003, 13.949971, -0.2);
        glVertex3d(1.949971, 13.94997, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(0.050029, 12.05003, -0.2);
        glVertex3d(1.949971, 13.94997, -0.2);
        glVertex3d(1.949971, 12.05003, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(2.050029, 2.05003, -0.2);
        glVertex3d(2.05003, 3.949971, -0.2);
        glVertex3d(3.949971, 3.949971, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(2.050029, 2.05003, -0.2);
        glVertex3d(3.949971, 3.949971, -0.2);
        glVertex3d(3.949971, 2.050029, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(2.050029, 6.05003, -0.2);
        glVertex3d(2.05003, 7.949971, -0.2);
        glVertex3d(3.949971, 7.949971, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(2.050029, 6.05003, -0.2);
        glVertex3d(3.949971, 7.949971, -0.2);
        glVertex3d(3.949971, 6.050029, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(2.050029, 10.05003, -0.2);
        glVertex3d(2.05003, 11.949971, -0.2);
        glVertex3d(3.949971, 11.94997, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(2.050029, 10.05003, -0.2);
        glVertex3d(3.949971, 11.94997, -0.2);
        glVertex3d(3.949971, 10.05003, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(2.050029, 14.05003, -0.2);
        glVertex3d(2.05003, 15.949971, -0.2);
        glVertex3d(3.949971, 15.94997, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(2.050029, 14.05003, -0.2);
        glVertex3d(3.949971, 15.94997, -0.2);
        glVertex3d(3.949971, 14.05003, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(4.050029, 0.05003, -0.2);
        glVertex3d(4.05003, 1.949971, -0.2);
        glVertex3d(5.949971, 1.949971, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(4.050029, 0.05003, -0.2);
        glVertex3d(5.949971, 1.949971, -0.2);
        glVertex3d(5.949971, 0.050029, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(4.050029, 4.05003, -0.2);
        glVertex3d(4.05003, 5.949971, -0.2);
        glVertex3d(5.949971, 5.949971, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(4.050029, 4.05003, -0.2);
        glVertex3d(5.949971, 5.949971, -0.2);
        glVertex3d(5.949971, 4.050029, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(4.050029, 8.05003, -0.2);
        glVertex3d(4.05003, 9.949971, -0.2);
        glVertex3d(5.949971, 9.94997, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(4.050029, 8.05003, -0.2);
        glVertex3d(5.949971, 9.94997, -0.2);
        glVertex3d(5.949971, 8.05003, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(4.050029, 12.05003, -0.2);
        glVertex3d(4.05003, 13.949971, -0.2);
        glVertex3d(5.949971, 13.94997, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(4.050029, 12.05003, -0.2);
        glVertex3d(5.949971, 13.94997, -0.2);
        glVertex3d(5.949971, 12.05003, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(6.050029, 2.05003, -0.2);
        glVertex3d(6.05003, 3.949971, -0.2);
        glVertex3d(7.949971, 3.949971, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(6.050029, 2.05003, -0.2);
        glVertex3d(7.949971, 3.949971, -0.2);
        glVertex3d(7.949971, 2.050029, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(6.050029, 6.05003, -0.2);
        glVertex3d(6.05003, 7.949971, -0.2);
        glVertex3d(7.949971, 7.949971, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(6.050029, 6.05003, -0.2);
        glVertex3d(7.949971, 7.949971, -0.2);
        glVertex3d(7.949971, 6.050029, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(6.050029, 10.05003, -0.2);
        glVertex3d(6.05003, 11.949971, -0.2);
        glVertex3d(7.949971, 11.94997, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(6.050029, 10.05003, -0.2);
        glVertex3d(7.949971, 11.94997, -0.2);
        glVertex3d(7.949971, 10.05003, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(6.050029, 14.05003, -0.2);
        glVertex3d(6.05003, 15.949971, -0.2);
        glVertex3d(7.949971, 15.94997, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(6.050029, 14.05003, -0.2);
        glVertex3d(7.949971, 15.94997, -0.2);
        glVertex3d(7.949971, 14.05003, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(8.05003, 0.05003, -0.2);
        glVertex3d(8.05003, 1.949971, -0.2);
        glVertex3d(9.94997, 1.949971, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(8.05003, 0.05003, -0.2);
        glVertex3d(9.94997, 1.949971, -0.2);
        glVertex3d(9.94997, 0.050029, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(8.05003, 4.05003, -0.2);
        glVertex3d(8.05003, 5.949971, -0.2);
        glVertex3d(9.94997, 5.949971, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(8.05003, 4.05003, -0.2);
        glVertex3d(9.94997, 5.949971, -0.2);
        glVertex3d(9.94997, 4.050029, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(8.05003, 8.05003, -0.2);
        glVertex3d(8.05003, 9.949971, -0.2);
        glVertex3d(9.94997, 9.94997, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(8.05003, 8.05003, -0.2);
        glVertex3d(9.94997, 9.94997, -0.2);
        glVertex3d(9.94997, 8.05003, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(8.05003, 12.05003, -0.2);
        glVertex3d(8.05003, 13.949971, -0.2);
        glVertex3d(9.94997, 13.94997, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(8.05003, 12.05003, -0.2);
        glVertex3d(9.94997, 13.94997, -0.2);
        glVertex3d(9.94997, 12.05003, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(10.05003, 2.05003, -0.2);
        glVertex3d(10.05003, 3.949971, -0.2);
        glVertex3d(11.94997, 3.949971, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(10.05003, 2.05003, -0.2);
        glVertex3d(11.94997, 3.949971, -0.2);
        glVertex3d(11.94997, 2.050029, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(10.05003, 6.05003, -0.2);
        glVertex3d(10.05003, 7.949971, -0.2);
        glVertex3d(11.94997, 7.949971, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(10.05003, 6.05003, -0.2);
        glVertex3d(11.94997, 7.949971, -0.2);
        glVertex3d(11.94997, 6.050029, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(10.05003, 10.05003, -0.2);
        glVertex3d(10.05003, 11.949971, -0.2);
        glVertex3d(11.94997, 11.94997, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(10.05003, 10.05003, -0.2);
        glVertex3d(11.94997, 11.94997, -0.2);
        glVertex3d(11.94997, 10.05003, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(10.05003, 14.05003, -0.2);
        glVertex3d(10.05003, 15.949971, -0.2);
        glVertex3d(11.94997, 15.94997, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(10.05003, 14.05003, -0.2);
        glVertex3d(11.94997, 15.94997, -0.2);
        glVertex3d(11.94997, 14.05003, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(12.05003, 0.05003, -0.2);
        glVertex3d(12.05003, 1.949971, -0.2);
        glVertex3d(13.94997, 1.949971, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(12.05003, 0.05003, -0.2);
        glVertex3d(13.94997, 1.949971, -0.2);
        glVertex3d(13.94997, 0.050029, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(12.05003, 4.05003, -0.2);
        glVertex3d(12.05003, 5.949971, -0.2);
        glVertex3d(13.94997, 5.949971, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(12.05003, 4.05003, -0.2);
        glVertex3d(13.94997, 5.949971, -0.2);
        glVertex3d(13.94997, 4.050029, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(12.05003, 8.05003, -0.2);
        glVertex3d(12.05003, 9.949971, -0.2);
        glVertex3d(13.94997, 9.94997, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(12.05003, 8.05003, -0.2);
        glVertex3d(13.94997, 9.94997, -0.2);
        glVertex3d(13.94997, 8.05003, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(12.05003, 12.05003, -0.2);
        glVertex3d(12.05003, 13.949971, -0.2);
        glVertex3d(13.94997, 13.94997, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(12.05003, 12.05003, -0.2);
        glVertex3d(13.94997, 13.94997, -0.2);
        glVertex3d(13.94997, 12.05003, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(14.05003, 2.05003, -0.2);
        glVertex3d(14.05003, 3.949971, -0.2);
        glVertex3d(15.94997, 3.949971, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(14.05003, 2.05003, -0.2);
        glVertex3d(15.94997, 3.949971, -0.2);
        glVertex3d(15.94997, 2.050029, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(14.05003, 6.05003, -0.2);
        glVertex3d(14.05003, 7.949971, -0.2);
        glVertex3d(15.94997, 7.949971, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(14.05003, 6.05003, -0.2);
        glVertex3d(15.94997, 7.949971, -0.2);
        glVertex3d(15.94997, 6.050029, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(14.05003, 10.05003, -0.2);
        glVertex3d(14.05003, 11.949971, -0.2);
        glVertex3d(15.94997, 11.94997, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(14.05003, 10.05003, -0.2);
        glVertex3d(15.94997, 11.94997, -0.2);
        glVertex3d(15.94997, 10.05003, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(14.05003, 14.05003, -0.2);
        glVertex3d(14.05003, 15.949971, -0.2);
        glVertex3d(15.94997, 15.94997, -0.2);

        glNormal3d(8, 8, -1.1);
        glVertex3d(14.05003, 14.05003, -0.2);
        glVertex3d(15.94997, 15.94997, -0.2);
        glVertex3d(15.94997, 14.05003, -0.2);

        glNormal3d(8, 8, 0.9);
        glVertex3d(1.949971, 1.94997, 0);
        glVertex3d(0.050029, 1.949971, 0);
        glVertex3d(0.050029, 0.05003, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(1.949971, 1.94997, 0);
        glVertex3d(0.050029, 0.05003, 0);
        glVertex3d(1.94997, 0.050029, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(1.949971, 5.94997, 0);
        glVertex3d(0.050029, 5.949971, 0);
        glVertex3d(0.050029, 4.05003, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(1.949971, 5.94997, 0);
        glVertex3d(0.050029, 4.05003, 0);
        glVertex3d(1.94997, 4.050029, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(1.949971, 9.94997, 0);
        glVertex3d(0.050029, 9.94997, 0);
        glVertex3d(0.050029, 8.05003, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(1.949971, 9.94997, 0);
        glVertex3d(0.050029, 8.05003, 0);
        glVertex3d(1.94997, 8.050029, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(1.949971, 13.94997, 0);
        glVertex3d(0.050029, 13.94997, 0);
        glVertex3d(0.050029, 12.05003, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(1.949971, 13.94997, 0);
        glVertex3d(0.050029, 12.05003, 0);
        glVertex3d(1.94997, 12.050029, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(3.949971, 3.94997, 0);
        glVertex3d(2.050029, 3.949971, 0);
        glVertex3d(2.050029, 2.05003, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(3.949971, 3.94997, 0);
        glVertex3d(2.050029, 2.05003, 0);
        glVertex3d(3.94997, 2.050029, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(3.949971, 7.94997, 0);
        glVertex3d(2.050029, 7.949971, 0);
        glVertex3d(2.050029, 6.05003, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(3.949971, 7.94997, 0);
        glVertex3d(2.050029, 6.05003, 0);
        glVertex3d(3.94997, 6.050029, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(3.949971, 11.94997, 0);
        glVertex3d(2.050029, 11.94997, 0);
        glVertex3d(2.050029, 10.05003, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(3.949971, 11.94997, 0);
        glVertex3d(2.050029, 10.05003, 0);
        glVertex3d(3.94997, 10.050029, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(3.949971, 15.94997, 0);
        glVertex3d(2.050029, 15.94997, 0);
        glVertex3d(2.050029, 14.05003, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(3.949971, 15.94997, 0);
        glVertex3d(2.050029, 14.05003, 0);
        glVertex3d(3.94997, 14.050029, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(5.949971, 1.94997, 0);
        glVertex3d(4.050029, 1.949971, 0);
        glVertex3d(4.050029, 0.05003, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(5.949971, 1.94997, 0);
        glVertex3d(4.050029, 0.05003, 0);
        glVertex3d(5.94997, 0.050029, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(5.949971, 5.94997, 0);
        glVertex3d(4.050029, 5.949971, 0);
        glVertex3d(4.050029, 4.05003, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(5.949971, 5.94997, 0);
        glVertex3d(4.050029, 4.05003, 0);
        glVertex3d(5.94997, 4.050029, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(5.949971, 9.94997, 0);
        glVertex3d(4.050029, 9.94997, 0);
        glVertex3d(4.050029, 8.05003, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(5.949971, 9.94997, 0);
        glVertex3d(4.050029, 8.05003, 0);
        glVertex3d(5.94997, 8.050029, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(5.949971, 13.94997, 0);
        glVertex3d(4.050029, 13.94997, 0);
        glVertex3d(4.050029, 12.05003, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(5.949971, 13.94997, 0);
        glVertex3d(4.050029, 12.05003, 0);
        glVertex3d(5.94997, 12.050029, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(7.949971, 3.94997, 0);
        glVertex3d(6.050029, 3.949971, 0);
        glVertex3d(6.050029, 2.05003, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(7.949971, 3.94997, 0);
        glVertex3d(6.050029, 2.05003, 0);
        glVertex3d(7.94997, 2.050029, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(7.949971, 7.94997, 0);
        glVertex3d(6.050029, 7.949971, 0);
        glVertex3d(6.050029, 6.05003, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(7.949971, 7.94997, 0);
        glVertex3d(6.050029, 6.05003, 0);
        glVertex3d(7.94997, 6.050029, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(7.949971, 11.94997, 0);
        glVertex3d(6.050029, 11.94997, 0);
        glVertex3d(6.050029, 10.05003, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(7.949971, 11.94997, 0);
        glVertex3d(6.050029, 10.05003, 0);
        glVertex3d(7.94997, 10.050029, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(7.949971, 15.94997, 0);
        glVertex3d(6.050029, 15.94997, 0);
        glVertex3d(6.050029, 14.05003, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(7.949971, 15.94997, 0);
        glVertex3d(6.050029, 14.05003, 0);
        glVertex3d(7.94997, 14.050029, 0);

        glNormal3d(8, 8, 0.9);
        glVertex3d(9.949971, 1.94997, 0);
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    glEnd();
    glEndList();
}
